Senin, 23 September 2013

[K894.Ebook] Download PDF Super Scratch Programming Adventure! (Covers Version 2): Learn to Program

Download PDF Super Scratch Programming Adventure! (Covers Version 2): Learn to Program

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Super Scratch Programming Adventure! (Covers Version 2): Learn to Program

Super Scratch Programming Adventure! (Covers Version 2): Learn to Program



Super Scratch Programming Adventure! (Covers Version 2): Learn to Program

Download PDF Super Scratch Programming Adventure! (Covers Version 2): Learn to Program

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Super Scratch Programming Adventure! (Covers Version 2): Learn to Program

Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software.

In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time.

This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer.

For Ages 8 and Up

Now Updated for Scratch 2

  • Sales Rank: #236408 in Books
  • Brand: Brand: No Starch Press
  • Published on: 2013-10-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .47" w x 7.00" l, .89 pounds
  • Binding: Paperback
  • 160 pages
Features
  • Used Book in Good Condition

About the Author

The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.

Most helpful customer reviews

16 of 16 people found the following review helpful.
Great great book for 8 to 14 year olds.
By James Earl Carter
Learn by doing simple games. This is not a book that teaches programming concepts. It just shows you some really simple games you can construct yourself. But key elements of modern programming are there: blocks, event dispatch, listeners, along with usual variables and control statements. The language scratch makes it easy to write these since you cut and past graphic elements and fill in the blanks (loop limits or comparisons). This book gives you a series of 9 games to write and gives you the code. the games are simple but just what kids like: sprites move around and interact with objects in a single window. I sat with my kids after the first couple chapters once they were hooked to give them concepts like dont' re-write a simmilar peice of code when you already have a debugged one you could cut and past. I explained the idea of why we separate a listener and event (the book doesn't explain the abstraction just the practical use of them, since you have to have the sprite objects send messages to each other when they do something). They immediately got the idea of X and Y coordinates from this when they had struggled with that in homework.

I have to say I was not impressed with the book when I first flipped through it. it seemed too simple. But I recalled that I learned when I was little from a game book too. But Holy cow! I was surprised when this went down as easy as a bowl of fruit loops. The kids think of programming as a game now and beg to get more programming time instead of their other video games. They write their own code for fun then and it's of course terrible in design-- then we sit together and try to think of a better design. perfect! So this book knows its audience better than I did. A great stand alone tool and a gateway drug for parental involvement in fun with learning.

The book's physical construction is nice too. It's sturdy since your little one is going to be bending this thing open while they refer to it during their coding. It has extended flaps on the front and back which can help it stay open and mark pages. and it's heavy weight glossy paper. There is a thread linking all the games as a series of cartoon adventures of a main character. It's pretty dopey but my kids loved it and eplained at length to me how the games fit the story. So again the authors new their readers. While as an adult I would have wanted more than 9 games this seemed to be just the right size as not to be intimidating. My kids competed a little for bragging rights on what level (chapter) they were on. If it had been longer that could have gotten out of hand with no chance to catch up. But this was just right. Now were's the next book???

35 of 37 people found the following review helpful.
Hit the "I wanna make my own games!" market head-on
By Margot Vigeant
Mother of an 11yo son here. He said "I'd really like to learn to program so I can make my own games.Can I do that?"
I considered the following before discovering this book (via BoingBoing) - Alice (what, until recently, we used at my University); Mindstorms (modified LabVIEW); actual old-school command-line BASIC or similar ('cause that's what I speak). However, Alice spends way too much time in the uncanny valley, Mindstorms takes a while to debug (run, watch the robot hit a wall, troubleshoot, debug, run......), doesn't really get you to games and is also very abstract, and I wanted something he could do on his own without my help.
Enter Super Scratch - this language and this book are aimed precisely at kids who are out to create games. It's games from page 1, you can see the programmer's self-efficacy grow immediately. My son spun off on his own after lesson ~4, saying he 'sees how it works' now. He's still working his way through the book, but he's doing 'jazz' on top of the lessons. It's cool.
This is a good introduction to algorithmic thinking and common structures like "while" loops. An amusing by-product is that my son has said he prefers designing board-games now, as the instructions don't have to be as precise for humans as for machines. He gets it!
Yes, we could have used free online resources to learn Scratch, but having it laid out in a logical, appropriately paced, and non-distracting manner is a plus for the book over the Internet. Further, he enjoys the self-consciously cheesy story lines that frame the problems. That being said, I don't think I'd use this book with anyone over the age of 12 (at least until they're 20 and can appreciate irony better).

0 of 0 people found the following review helpful.
Great Book but NOT COMPATIBLE WITH KINDLE PAPER WHITE.
By Steven Harlow
Although my 11-yr-old daughter and I love this book for its great brilliantly colorful illustrations, clarity and detail, I can only give this four stars because it is incompatible with my Kindle Paper White and we thus have to read it on a Kindle For PC, which takes 30 seconds to load a new page. So if you don't already own a Kindle Fire, you will be forced to either suffer through reading at a snail's pace on Kindle for PC, or add a Kindle Fire to your cart and pay the additional $90 - $120 for a compatible reader,, buy a paperback version instead and wait for the snail mail.
As it turns out, having begun reading the book on the PC, she requested the hardcopy to bring to Computing class at school as she doesn't want to have to waste time learning how to use the Kindle Fire just to read the book and she wouldn't be able to read the ebook on the school computer.. So for now we are reading it by PC, until the book arrives (and the Kindle Fire I ordered as well).

See all 130 customer reviews...

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