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UntitledMacromedia Flash is the industry standard for designing and delivering low-bandwidth animations, presentations, and Web sites. In this first-of-a-kind reference, today�s top Flash developers share secrets and strategies for creating dynamic Flash applications. Written by leading members of the Flash programming community, each chapter of Macromedia Flash: Super Samurai focuses squarely on programming technique. While each chapter can stand alone, together they comprise the most complete compendium of Flash programming practices and techniques available. Focusing on real world projects and applications, the chapters cover such topics as JavaScript and Flash; optimizing 3D; integrating databases through ActionScripting, XML and Flash, and much more. Aimed at the intermediate to advanced developer, Macromedia Flash: Super Samurai contains the most comprehensive set of Flash programming techniques ever assembled in one book.
- Sales Rank: #9611265 in Books
- Published on: 2001-11-16
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .90" w x 6.90" l,
- Binding: Paperback
- 424 pages
Amazon.com Review
Macromedia Flash: Super Samurai doesn't cater to new users of Macromedia's Web animation tool, so if you are just learning to wield Flash, skip this book. However, if the weight of Flash in your hands feels balanced and comfortable, perhaps it is time to learn how to make the blade sing like the rushing wind, making effort invisible.
Parallels to swords and samurai aside, Flash Super Samurai compiles the experience of 12 gifted Flash designers. Much more than a book on Flash animation, it shows the reader how to create interactive elements, how to create 3-D Flash elements, how to use XML and Flash together, discusses the intricacies and pitfalls of adding sound and how to make sound work for you, and much more.
Nine chapters and three appendices detail tricks and techniques for adding physics simulations to Flash animation (think bouncing billiard balls), programming sound, using XML and Flash together, using JavaScript and Flash together, and dynamic Flash pages created on the fly based on user input. Each chapter is well illustrated and heavily coded, and the accompanying CD-ROM includes all the necessary project files.
The way of the samurai is one of intense concentration and the constant search for wisdom, a description that fits the contributors to this rich, dense book for advanced Flash developers. Filled with ActionScripts and Flash animation that goes far beyond basic tweening, this book is invaluable for those looking to make the most of Flash as a tool for animation as well as for interactive site development. --Mike Caputo
From Library Journal
Guides to using Flash abound (see Computer Media, LJ 1/02 and LJ 5/1/01), but these two do an exceptional job of highlighting more advanced techniques and helping developers push the boundaries of the software's capabilities. Helping intermediate Flash users learn by example, ActionScript focuses entirely on using Flash's built-in scripting language from a designer's perspective. All exercises and source code are located on a companion web site. For advanced developers, Samurai assumes a solid foundation in ActionScript, as well as additional web languages. Its useful features include "showcase" projects (available on the companion CD-ROM), which demonstrate covered techniques. Topics include 3-D, dynamic Flash, and integrating Flash with XML and JavaScript. Larger libraries should consider both where advanced design titles circulate.
Copyright 2002 Reed Business Information, Inc.
From the Publisher
If you work with Flash, you've probably had moments when you wished you could turn to the experts for advice. Now you can. Macromedia Flash: Super Samurai pools the knowledge of eleven of the world's top Flash developers, putting advanced Flash development and design techniques right at your fingertips.
In each chapter, an experienced Flash pro highlights a specific topic--such as using Flash with JavaScript or XML, programming 3D content, creating life forms, Flash physics, or powering your Flash sites with databases--and shares hard-won insider tips and techniques. Each chapter is a standalone showcase and demonstration of how a project comes together; taken together, the book is a heavyweight compendium of Flash programming practices and techniques. If you have an intermediate knowledge of Flash and ActionScript, Macromedia Flash: Super Samurai will take your Flash skills to the next level.
Most helpful customer reviews
0 of 0 people found the following review helpful.
best Flash book for intermediate level
By Chiu-ying Wong
I have a total of 8 Flash books, 6 from friendsofed, two from Macromedia. This one from MM, Super Samurai, is actually the best in teaching me intermediate level Flash. For learning the basic principles of 3D, and using Flash with database, the relevant chapters in Super Samurai beat other books in my possession by miles. The explanations are clear and detailed, and the examples work. I especially love the shopping cart example used to demonstrate how to link Flash to a database using XML and ASP.
On 3D, there is simply no comparison between Super Samurai's chapter and Flash 5 Studio's chapter. Super Samurai's is easy to understand and detailed, while Flash 5 Studio just give you a few examples without much explanation. I wonder if the author of F5S really understands the examples. Even the 3D example in Flash MX Designers ActionScript Reference by Friendsofed looks muddled when compared with SS's. I have learned so much from this one book.
Strangely, when I looked for other books by the author of the chapter on XML, Michael Grundvig, the only other book that he co-wrote on this topic got a really lousy review. It just shows that publishers can give quite inconsistent quality books even with the same authors.
5 of 8 people found the following review helpful.
Somewhat helpful, overall a waste of pulp...
By A Customer
This book is hit and miss. Some chapters provide very useful information and reference, such as the physics modeling, while others seem to act as filler material. The subject XML and Flash, for example, can easily be found in greater depth on the net. Other chapters provide somewhat useful examples, but certainly not worth the paper they were printed on.
Another problem with this book is that most of the ActionScript is useless if you're coding with Flash MX. The chapter on using widgets, for example, is pointless, as Flash MX is now a functional OOP environment. Although the examples in the book give a general idea of advanced ActionScript--it's really geared for Flash 5--and a great deal of Flash 5 ActionScript has been replaced (depreciated).
Becuase the book is also from different authors, the writing is a bit hit and miss as well. One chapter, "Flash Interface Design", fills pages of code and screenshots, but fails to reveal the logic behind the code, or exactly how the code works at all. Instead, I'm left to hunt through the flash file on my own, and that's something I don't need a book for.
I think this has been a very popular book in the past, but with the release of Flash MX as well as the overall lack of effort on the authors part to make this more digestable, I would not recommend purchasing this book--borrow it if you need to.
5 of 8 people found the following review helpful.
VERY Advanced AS.
By Gianni D'Alerta
After going through the chapters, I must say there are a few things that disappoint me about this book. The book's layout and design are poor. The information is not well laid out and even though the authors are very well versed, I believe some editorial help on their writing style would have improved the books content dramatically. Understanding that each chapter is written by a different developer, the reader will see that the quality of the explanations varies.
The book has some very interesting concepts and given time and effort an intermediate/advanced flash AS programmer will understand the concepts and theory behind some of the more interesting flash movies on the net.
The authors are true samurai, so if you want to join their clan you're going to need to understand the concepts in this book. If you have your advanced math books from school, you'll want to take them out so you can review some trig and calculus theories, your going to need them.
Novice Flash developers better wait to get this book, trust in my words, you will minimally understand the theories. But if you are adventures, and think you have what it takes. Go for it.
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